- Welcome
- Basics
- Advanced Topics
- Debugging
- Dynamic Web Client Programming (DHTML)
- Advanced Web Client Programming
- JavaScript Outside HTML
- Standards and Best Practices
- Appendices
JavaScript implement numbers as floating point values, that is,
they're attaining decimal values as well as whole number values. The
numbers aren't objects, so they don't contain any methods that can be
accessed by the normal dot notation. Instead a certain Math object
provides usual number functions.
Contents[hide] |
[edit] Basic Use
To make a new number, a simple initialization suffices:
var foo = 0; // or whatever number you want
After you have made your number, you can then modify it as necessary. Numbers can be modified or assigned using the operators defined within JavaScript.
foo = 1; //foo = 1 foo += 2; //foo = 3 (the two gets added on) foo -= 2; //foo = 1 (the two gets removed)
Number literals define the number value. In particular:
- They appear as a set of digits of varying length.
- Negative literal numbers have a minus sign before the set of digits.
- Floating point literal numbers contain one decimal point, and may optionally use the E notation with the character e.
- An integer literal may be prepended with "0", to indicate that a number is in base-8. (8 and 9 are not octal digits, and if found, cause the integer to be read in the normal base-10).
- An integer literal may also be found with "0x", to indicate a hexadecimal number.
[edit] The Math Object
Unlike strings, arrays, and dates, the numbers aren't objects. The
Math object provides numeric functions and constants as methods and
properties. The methods and properties of the Math object are referenced
using the dot operator in the usual way, for example:
var varOne = Math.ceil(8.5); var varPi = Math.PI; var sqrt3 = Math.sqrt(3);
[edit] Methods
[edit] random()
Generates a pseudo-random number.
var myInt = Math.random();
[edit] max(int1, int2)
Returns the highest number from the two numbers passed as arguments.
var myInt = Math.max(8, 9); document.write(myInt); //9
[edit] min(int1, int2)
Returns the lowest number from the two numbers passed as arguments.
var myInt = Math.min(8, 9); document.write(myInt); //8
[edit] floor(float)
Returns the greatest integer less than the number passed as an argument.
var myInt = Math.floor(90.8); document.write(myInt); //90;
[edit] ceil(float)
Returns the least integer greater than the number passed as an argument.
var myInt = Math.ceil(90.8); document.write(myInt); //91;
[edit] round(float)
Returns the closest integer to the number passed as an argument.
var myInt = Math.round(90.8); document.write(myInt); //91;
[edit] Properties
Properties of the Math Object are most commonly used constants.
- PI: Returns the value of pi.
- E: Returns the constant e.
- SQRT2: Returns the square root of 2.
- LN10: Returns the natural logarithm of 10.
- LN2: Returns the natural logarithm of 2.
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